Rayman origins wii cheats codes1/18/2024 And in the water levels in the water world/dream (i don't know), in 4.0.2, the deadly electric things glitched a bit and you couldn't really tell where they really were, and there was A CRAPTON of lag(20-30FPS). Wow, I'm really impressed with this update. Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled. Stays around 60FPS with some small hiccups during gameplay while in fullscreen (1440x900), but solid and fluid when played at native resolution. There is no known way to fix any of the bugs I mentioned here. This is most likely due to the ice moving the platform too far down and right. Also, the ice overlay in World 3 renders the distortion graphics incorrectly, such as moving anything behind it too far down and doing that sprite stretching glitch on the top and left. This can be seen in the Ubisoft logo animation when you start the game. In the FMV, the audio cuts out and comes back on every 2 to 3 seconds. I have no idea what causes these glitches. It will disappear when you walk away from the guy. Second, in the room with the extra character bubbles (blue Rayman, red Globox, etc) when you don't have any of those red tooth things, if you go over by the guy who gives the tours, there will be an unreachable Electoon that appears near the Gloman bubble. Re-entering the room will fix the problem. First one is when you enter the room with the old guy(name), the backgrounds, old guy (name again), and bubbles with the characters sometimes don't appear at all, but just a blue color. Still those texture filtering glitches, plus 2 minor graphical glitches. LLE surprisingly works really well with this game without sound clicking, even without OpenAL with 30 latency (I'm currently using XAudio2). Literally runs almost flawless, with the exception of those extra challenges in the levels in Jibberish Jungle. Would have used Direct3D 9 if there was anything that would display when you did that. Also, one of the few games that have a problem with Texture Filtering (gridlike distortion pattern and discolored FMV). Garbled noise, bgm repeating, random graphical glitches, etc. Music repeats the same few seconds over and over after a while still fully playable and beatable.Ĥ5-60FPS, sometimes sounds bugs, fully playable in 1920x1080 in multiplayer. This title has been tested on the environments listed below:įully playable ~50FPS dx9 no crashes/glitchesįully playable ~60FPS dx9 no crashes/little sound glitchesĭX11, no graphic glitches 55-60 except one bonus stage went 40FPS. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
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